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			<title>Proposal: Conjuror Variant Feature</title>
			<link>http://www.enworld.org/forum/living-en-world/267608-proposal-conjuror-variant-feature.html</link>
			<pubDate>Fri, 06 Nov 2009 16:49:49 GMT</pubDate>
			<description>Quote: 
	 
	 
		 
			 
				 
					Originally Posted by SRD Variant Classes</description>
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					Originally Posted by <strong>SRD Variant Classes</strong>
					
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				<div style="font-style:italic"><b>Rapid Summoning (Ex)</b><br />
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  	Any time a conjurer using this variant casts a summon monster spell, its casting time is 1 <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions" target="_blank">standard action</a> rather than 1 full round. (Creatures so summoned can only take a standard action in the round they are summoned.) Conjurers using this variant gain the normal benefits from enhancing a summon monster spell with the Quicken Spell feat. <br />
  	A conjurer using this variant permanently gives up the ability to obtain a <a href="http://www.d20srd.org/srd/classes/sorcererWizard.htm#familiars" target="_blank">familiar</a>.</div>
			
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I was thinking, since we already have a necromancy variant approved, I'd suggest one for Conjurors since I was planning on creating one in the near future.  Trouvere mentioned it having it's own balancing factor built in, and I think I'd agree with him on that, whether that was an 'official' opinion or not.<br />
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Opinions?</div>

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