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		<title><![CDATA[EN World D&D / RPG News - D&D 4th Edition Rules]]></title>
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		<description>Ask questions about 4th-Edition rules and the like in here.  General discussion about 4E or any other game belongs in General RPG Discussion, above.</description>
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		<lastBuildDate>Fri, 20 Nov 2009 21:45:15 GMT</lastBuildDate>
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			<title><![CDATA[EN World D&D / RPG News - D&D 4th Edition Rules]]></title>
			<link>http://www.enworld.org/forum</link>
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			<title>Review - Combat Advantages #14</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268256-review-combat-advantages-14-a.html</link>
			<pubDate>Fri, 20 Nov 2009 16:24:14 GMT</pubDate>
			<description><![CDATA[If you haven't checked it out yet, Combat Advantages #14 free-zine is now out and it's got alot of great content in it.  I just completed a review of it on my 4e blogsite - 
  
Friday's 4e Freebie - Combat Advantages #14: &quot;Savages&quot;]]></description>
			<content:encoded><![CDATA[<div>If you haven't checked it out yet, Combat Advantages #14 free-zine is now out and it's got alot of great content in it.  I just completed a review of it on my <acronym title="D&D 4th Edition">4e</acronym> blogsite -<br />
 <br />
<b><a href="http://www.neuroglyphgames.com/?p=681" target="_blank">Friday's 4e Freebie - Combat Advantages #14: &quot;<i>Savages</i>&quot;</a></b></div>

]]></content:encoded>
			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>Neuroglyph</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-4th-edition-rules/268256-review-combat-advantages-14-a.html</guid>
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			<title>Bloodclaw replacement?</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268249-bloodclaw-replacement.html</link>
			<pubDate>Fri, 20 Nov 2009 15:01:44 GMT</pubDate>
			<description><![CDATA[OK. . . so my 14th level human fighter/dreadnought was using a +3 Bloodclaw crag-hammer. Doesn't seem like a great choice now. 
  
What alternatives would people suggest - assuming I want to stick with a crag hammer - so no blade or axe enchantments. 
  
Allowable magic item sources are: 
  
PHB...]]></description>
			<content:encoded><![CDATA[<div>OK. . . so my 14th level human fighter/dreadnought was using a +3 Bloodclaw crag-hammer. Doesn't seem like a great choice now.<br />
 <br />
What alternatives would people suggest - assuming I want to stick with a crag hammer - so no blade or axe enchantments.<br />
 <br />
Allowable magic item sources are:<br />
 <br />
PHB<br />
AV 1<br />
AV 2</div>

]]></content:encoded>
			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>HP Dreadnought</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-4th-edition-rules/268249-bloodclaw-replacement.html</guid>
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			<title>Help me make tempest fighter</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268242-help-me-make-tempest-fighter.html</link>
			<pubDate>Fri, 20 Nov 2009 07:11:47 GMT</pubDate>
			<description>I wanna create 10 th lvl drow warrior class (must be martial). I am basically looking for suggestions on everything. 
 
I think my character use two weapon (two short sword make good attack roll). Therefore i choose tempest fighter. In addition of this i think take multiclass from rogue (gain sneak...</description>
			<content:encoded><![CDATA[<div>I wanna create 10 th lvl drow warrior class (must be martial). I am basically looking for suggestions on everything.<br />
<br />
I think my character use two weapon (two short sword make good attack roll). Therefore i choose tempest fighter. In addition of this i think take multiclass from rogue (gain sneak attack +2d6 per encounter). I choose multiclass only from martial class (ranger, rogue or swordmage). <br />
<br />
And i have too much money (40.000 gp) but i must buy one magical item.<br />
<br />
My character's features; cunning, trickster, able to use sword, stealthy (become to as the member of Bregan D'aerthe :o). <br />
I choose some simple power from martial powers book, evaluation to this :)<br />
<br />
at will: dual strike, footwork hure<br />
<br />
encounter: funnelin flurry<br />
<br />
daily: tempest dance<br />
<br />
My feats; two weapon fighting, weapon focus (short sword). My remaining feats four.<br />
<br />
Thanks for now..</div>

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			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>Altharos</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-4th-edition-rules/268242-help-me-make-tempest-fighter.html</guid>
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			<title>Curse of the Dark Dream</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268235-curse-dark-dream.html</link>
			<pubDate>Fri, 20 Nov 2009 02:51:25 GMT</pubDate>
			<description>So the ability to sustain as a minor action and slide the target, can you do that more than once a turn?  Say once as a minor action and then once in place of a move action?</description>
			<content:encoded><![CDATA[<div>So the ability to sustain as a minor action and slide the target, can you do that more than once a turn?  Say once as a minor action and then once in place of a move action?</div>

]]></content:encoded>
			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>hornedturtle</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-4th-edition-rules/268235-curse-dark-dream.html</guid>
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			<title>Sorcerous Blade Channelling</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268234-sorcerous-blade-channelling.html</link>
			<pubDate>Fri, 20 Nov 2009 01:46:23 GMT</pubDate>
			<description><![CDATA[1) Does the dagger's proficiency bonus count towards the melee attack? 
 
2) Does dual implement caster's bonus apply to the melee attack? 
 
3) If using Acid Orb, which counts as a ranged basic attack, does that mean when used with a dagger it counts as a melee basic attack? 
 
I know the answers...]]></description>
			<content:encoded><![CDATA[<div>1) Does the dagger's proficiency bonus count towards the melee attack?<br />
<br />
2) Does dual implement caster's bonus apply to the melee attack?<br />
<br />
3) If using Acid Orb, which counts as a ranged basic attack, does that mean when used with a dagger it counts as a melee basic attack?<br />
<br />
I know the answers are probably obvious, but as I'm building a sorcerer for a game coming up, I want to be able to point to this thread should there be any confusion over ability :)</div>

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			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>Kzach</dc:creator>
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			<title><![CDATA[MC Warlock's Curse?]]></title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268226-mc-warlocks-curse.html</link>
			<pubDate>Thu, 19 Nov 2009 22:17:29 GMT</pubDate>
			<description><![CDATA[I can get Eldritch blast MC easily enough, I get that.  What I want to know is if there is a way to get Warlock's Curse instead.  I don't think so, but I don't know.]]></description>
			<content:encoded><![CDATA[<div>I can get Eldritch blast MC easily enough, I get that.  What I want to know is if there is a way to get Warlock's Curse instead.  I don't think so, but I don't know.</div>

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			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>fireinthedust</dc:creator>
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			<title>Monster Damage: What am I missing?</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268221-monster-damage-what-am-i-missing.html</link>
			<pubDate>Thu, 19 Nov 2009 20:02:55 GMT</pubDate>
			<description><![CDATA[I just got Draconomicon: Metallic Dragons in the mail today and, while browsing through the &quot;Hall of Fame,&quot; I was once more struck by how little damage monsters dole out. Take Bahamut, for example, who as a Level 36 Solo might be the highest level creature published so far. His attack damages are:...]]></description>
			<content:encoded><![CDATA[<div>I just got Draconomicon: Metallic Dragons in the mail today and, while browsing through the &quot;Hall of Fame,&quot; I was once more struck by how little damage monsters dole out. Take Bahamut, for example, who as a Level 36 Solo might be the highest level creature published so far. His attack damages are:<br />
<br />
Bite: 3d12+10, plus two healing surges<br />
Claw: 2d12+10<br />
Disintegration Breath: 4d12+10, ongoing 15.<br />
Etc.<br />
<br />
Obviously those are no small potatoes, but for the most powerful dragon in the D&amp;D canon? It just seems anticlimactic to say &quot;The great platinum beast inhales deeply and lets out a blast of pure hellish fury, doing 36 HP of damage (which I believe is the average of 4d12+10). To an epic level character with HP in the 150-200 range that is barely a scratch.<br />
<br />
Or take the Tarrasque, whose most powerful attacks (Rending Bite and Tail Slap) do 3d12+16, or whose standard Bite only does d12+16! &quot;The mighty 50-ft tall abomination tears into your flesh and does 22 HP of damage&quot;. Oooh, I'm scared.<br />
<br />
The campaign I've been running--and am now playing (and co-DMing)--has only made it up to 5th level, but I found this to be the case with many of the monsters they've been facing. It just isn't that scary to take 12 HP of damage when you have 50 from the final foe.<br />
<br />
What am I missing?</div>

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			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>Mercurius</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-4th-edition-rules/268221-monster-damage-what-am-i-missing.html</guid>
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			<title>Feat: Echoes of Thunder</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268209-feat-echoes-thunder.html</link>
			<pubDate>Thu, 19 Nov 2009 10:09:27 GMT</pubDate>
			<description>Just a short Question about the Feat Echoes of Thunder: Does the original Attack also get the damage bonus (since you damage AFTER the hit)? 
 
For easier Referencing: 
Echoes of Thunder 
 
Heroic Tier 
Benefit: When you hit with any thunder attack power, you gain a +1 bonus to damage rolls until...</description>
			<content:encoded><![CDATA[<div>Just a short Question about the Feat Echoes of Thunder: Does the original Attack also get the damage bonus (since you damage AFTER the hit)?<br />
<br />
For easier Referencing:<br />
Echoes of Thunder<br />
<br />
Heroic Tier<br />
Benefit: When you hit with any thunder attack power, you gain a +1 bonus to damage rolls until the end of your next turn. The bonus increases to +2 at 11th level and +3 at 21st level.</div>

]]></content:encoded>
			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>Baumi</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-4th-edition-rules/268209-feat-echoes-thunder.html</guid>
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			<title>In what situations can one NOT use a power?</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268208-what-situations-can-one-not-use-power.html</link>
			<pubDate>Thu, 19 Nov 2009 09:55:15 GMT</pubDate>
			<description><![CDATA[I'm having a hard time understanding when any PC would ever have to resort to a basic attack. For example, I have a 5th level avenger whose attack bonus with Overwhelming Strike is +11 and with a basic attack it is +8. Why would I ever use a basic attack? The only thing I can think of is if I...]]></description>
			<content:encoded><![CDATA[<div>I'm having a hard time understanding when any PC would ever have to resort to a basic attack. For example, I have a 5th level avenger whose attack bonus with Overwhelming Strike is +11 and with a basic attack it is +8. Why would I ever use a basic attack? The only thing I can think of is if I didn't want to shift the opponent one square.</div>

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			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>Mercurius</dc:creator>
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			<title><![CDATA[Divine Challenge: Switching targets means you don't have to engage?]]></title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268202-divine-challenge-switching-targets-means-you-dont-have-engage.html</link>
			<pubDate>Thu, 19 Nov 2009 04:15:31 GMT</pubDate>
			<description><![CDATA[I was rereading divine challenge and the language stopped me. 
 
It says: On your turn, you must engage the target you challenged or challenge a different target. 
 
To me that means you can switch your challenge back and forth between creatures and you don't have to actual engage that target....]]></description>
			<content:encoded><![CDATA[<div>I was rereading divine challenge and the language stopped me.<br />
<br />
It says: On your turn, you must engage the target you challenged or challenge a different target.<br />
<br />
To me that means you can switch your challenge back and forth between creatures and you don't have to actual engage that target. That's very useful with abilities like divine sanction.<br />
<br />
I can sanction the guy I'm currently challenging, and then move the mark to another person...maintaining the power on both of them.<br />
<br />
Am I reading it right?</div>

]]></content:encoded>
			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>Stalker0</dc:creator>
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			<title>Wilden entry in character builder</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268191-wilden-entry-character-builder.html</link>
			<pubDate>Wed, 18 Nov 2009 21:29:41 GMT</pubDate>
			<description>Am I the only one who thinks that the wilden entry in the character builder needs some tweaking? 
  
- aspect (2nd level) 
what does this mean? When you look at character builder you have them at first level... and honestly, they would be the only race who donīt get their enconter power at 1st...</description>
			<content:encoded><![CDATA[<div>Am I the only one who thinks that the wilden entry in the character builder needs some tweaking?<br />
 <br />
- aspect (2nd level)<br />
what does this mean? When you look at character builder you have them at first level... and honestly, they would be the only race who donīt get their enconter power at 1st level...<br />
 <br />
- the ability to chose from the 3 aspects is listed after the aspect and doesnīt list (2nd level)... so you get a power at level 1 which you canīt use?<br />
 <br />
-aspect power cards have no special entry which say that you can only have one readied for the day<br />
 <br />
- and maybe they should not only have fey origin, but also plant.</div>

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			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>UngeheuerLich</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-4th-edition-rules/268191-wilden-entry-character-builder.html</guid>
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			<title>Sorcerer unfettered power</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268186-sorcerer-unfettered-power.html</link>
			<pubDate>Wed, 18 Nov 2009 19:32:43 GMT</pubDate>
			<description>If I roll a 1, do I have to push every target within 5 square or can I choose which one I want to push?  I guess the specific of this feature (must) trump the generic rule of the forced movement (decide if you want to push), but I want to be sure. 
  
Also, in the case of Thunder Leap where I get...</description>
			<content:encoded><![CDATA[<div>If I roll a 1, do I have to push every target within 5 square or can I choose which one I want to push?  I guess the specific of this feature (must) trump the generic rule of the forced movement (decide if you want to push), but I want to be sure.<br />
 <br />
Also, in the case of Thunder Leap where I get to make multiple attack role, then move, then make other attack rolls, when are all target within 5 square moved?  After the power is resolved?  After the push on hit of others?  After the first attack but before the jump?  <br />
<br />
Let's just say that this power is true chaos when attacking 3 (crit, hit and 1) then jump and attack 2 others (hit and 1).</div>

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			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>jester_gl</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-4th-edition-rules/268186-sorcerer-unfettered-power.html</guid>
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			<title><![CDATA[[Help] DDI: Adventure tools/MOnster Buiolder Crash on export]]></title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268178-help-dungeons-dragons-insider-adventure-tools-monster-buiolder-crash-export.html</link>
			<pubDate>Wed, 18 Nov 2009 13:47:40 GMT</pubDate>
			<description><![CDATA[Whenever I try to export from the Monster Builder, either as RFT or image, the program crashes. What I do is I select the creature and right-click and use the popup menu. 
 
This began with last month's update, I hadn't updated in a while then because there were rumors here updates were borked. 
...]]></description>
			<content:encoded><![CDATA[<div>Whenever I try to export from the Monster Builder, either as RFT or image, the program crashes. What I do is I select the creature and right-click and use the popup menu.<br />
<br />
This began with last month's update, I hadn't updated in a while then because there were rumors here updates were borked.<br />
<br />
I think I recall someone saying I have to make a full reinstall to fix this, but how do I keep the monsters I've already made?<br />
<br />
Any tips or help?</div>

]]></content:encoded>
			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>Starfox</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-4th-edition-rules/268178-help-dungeons-dragons-insider-adventure-tools-monster-buiolder-crash-export.html</guid>
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			<title>Equipment that grants flying</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268174-equipment-grants-flying.html</link>
			<pubDate>Wed, 18 Nov 2009 09:51:34 GMT</pubDate>
			<description>What equipment is out there that grants flying? 
 
I skimmed through neck slot items and armor but did not see anything with my first pass.</description>
			<content:encoded><![CDATA[<div>What equipment is out there that grants flying?<br />
<br />
I skimmed through neck slot items and armor but did not see anything with my first pass.</div>

]]></content:encoded>
			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>Gaiden</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-4th-edition-rules/268174-equipment-grants-flying.html</guid>
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			<title>Wagon Overrun FTW!</title>
			<link>http://www.enworld.org/forum/d-d-4th-edition-rules/268172-wagon-overrun-ftw.html</link>
			<pubDate>Wed, 18 Nov 2009 06:36:20 GMT</pubDate>
			<description>So, last week we were fighting approximately 70k zombies arranged in three giant blocks of Zombie Mobs. 
 
After spending 75% of the battle trying to push a cart off a bridge (I rolled 1,1,2,2,1 before I gave up, I wrote it down it was so annoying) I decided to do something fun by wagonjacking...</description>
			<content:encoded><![CDATA[<div>So, last week we were fighting approximately 70k zombies arranged in three giant blocks of Zombie Mobs.<br />
<br />
After spending 75% of the battle trying to push a cart off a bridge (I rolled 1,1,2,2,1 before I gave up, I wrote it down it was so annoying) I decided to do something fun by wagonjacking someoneones ride and trying to bowl through the Mob.<br />
<br />
We just sorta winged the rules for it in that session, but afterwards I sat down to read the rules listed in the AV (of all strange places) for vehicular combat.<br />
<br />
From what I read, the wagon can indeed run over an opponent, doing 1d10 damage per square of movement before it hit, but it takes the same damage in return (along with damaging me and any other passenger on the wagon).  The two-horse team has a move of 4 pulling the wagon, so at top speed it would deal 4d10 to the unfortunate overrunee and wagon and half that amount to myself, my passengers (and possibly the horses, I cannot recall).<br />
<br />
Does this seem like I have it all down to anyone who has actually done some vehicular homicide in their games?<br />
<br />
DS</div>

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			<category domain="http://www.enworld.org/forum/d-d-4th-edition-rules/"><![CDATA[D&D 4th Edition Rules]]></category>
			<dc:creator>Sabathius42</dc:creator>
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