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		<title><![CDATA[EN World D&D / RPG News - D&D 3rd Edition Rules]]></title>
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			<title><![CDATA[EN World D&D / RPG News - D&D 3rd Edition Rules]]></title>
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			<title>Druid Forms HELP! Crhistmas Present!</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268283-druid-forms-help-crhistmas-present.html</link>
			<pubDate>Sat, 21 Nov 2009 03:14:22 GMT</pubDate>
			<description><![CDATA[HELP!  I am trying to do something as a Christmas Present for my wife. 
Please note, this is NOT her only gift, it is a supplement. 
 
My wife and I have a stalled 3.5 campaign.  Why is it stalled?  Because we have a character that got rebuilt and is not complete. 
 
It's a druid.   With some...]]></description>
			<content:encoded><![CDATA[<div>HELP!  I am trying to do something as a Christmas Present for my wife.<br />
Please note, this is NOT her only gift, it is a supplement.<br />
<br />
My wife and I have a stalled 3.5 campaign.  Why is it stalled?  Because we have a character that got rebuilt and is not complete.<br />
<br />
It's a druid.   With some custom wildshape house rules.  And I can't motivate myself to work up the full stats I need to get the character working.<br />
<br />
The challenge:<br />
A)  Help me figure out a sane way to get this character done.  I have his humanoid form.  I know what forms I need.  I have my house rules.  I will get this information up here soon.  I'm willing to do the work but I'm really rusty on 3.5.<br />
  OR<br />
B)  Someone takes the info I have and just does the work for me.<br />
<br />
I'd jump for joy at seeing a computer program that does it.<br />
<br />
If you can help, let me know.</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>Charwoman Gene</dc:creator>
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			<title>Tiny armor</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268270-tiny-armor.html</link>
			<pubDate>Fri, 20 Nov 2009 23:03:49 GMT</pubDate>
			<description>According to the chart in the SRD, armor for tiny or smaller creatures only offers half the AC of the same armor in larger sizes. Is this true for shields, as well? What AC bonus would Padded armor confer to a Tiny creature? Would it be +0? What about a Tiny Light Shield? 
 
Edit: 
 
Said chart is...</description>
			<content:encoded><![CDATA[<div>According to the chart in the <acronym title="System Reference Document">SRD</acronym>, armor for tiny or smaller creatures only offers half the AC of the same armor in larger sizes. Is this true for shields, as well? What AC bonus would Padded armor confer to a Tiny creature? Would it be +0? What about a Tiny Light Shield?<br />
<br />
Edit:<br />
<br />
Said chart is located here: <a href="http://www.d20srd.org/srd/equipment/armor.htm#armorForUnusualCreatures" target="_blank">SRD</a><br />
<br />
The Tiny or smaller line has a superscript 1 with a footnote on the chart that says, &quot;Divide <a href="http://www.d20srd.org/srd/theBasics.htm#armorBonus" target="_blank">armor bonus</a> by 2.&quot;</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>shai-hulud</dc:creator>
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			<title><![CDATA[Non-humanoids with < 1 Racial HD]]></title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268266-non-humanoids-1-racial-hd.html</link>
			<pubDate>Fri, 20 Nov 2009 19:45:14 GMT</pubDate>
			<description>According to the 3.0 ruling, any creature with 1 racial HD drops that HD when gaining class levels. 3.5, though, has a new ruling: 
 
 
	Quote: 
	 
	 
		 
			 
				 
					Originally Posted by Rules of the Game</description>
			<content:encoded><![CDATA[<div>According to the 3.0 ruling, any creature with 1 racial HD drops that HD when gaining class levels. 3.5, though, has a new ruling:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
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					Originally Posted by <strong><a href="http://www.wizards.com/default.asp?x=dnd/rg/20060411a" target="_blank">Rules of the Game</a></strong>
					
				</div>
				<div style="font-style:italic">When a creature of the <a href="http://javascript%3Cb%3E%3C/b%3E:autoGlossaryWindow%28%27Glossary_dnd_humanoidtype%27%29" target="_blank">humanoid type</a> with one racial Hit Die or fewer gains its first class level, the racial Hit Die is dropped in favor of the class Hit Die. Creatures of other types simply add the class Hit Die to their existing Hit Dice, even if they have only one racial Hit Die. (The text dealing with monsters as races in the <i>Dungeon Master's Guide</i> doesn't make this clear, but the text in the <i>Monster Manual</i> does; see page 290). If the creature has levels from other classes, the Hit Die from the new class is added to the creature's total Hit Dice.</div>
			
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</div>So, with the 3.5 ruling, a Pixie Sorcerer 1 would be a minimum 6th level character (1 HD Pixie, 1 HD Sorcerer, +4 level adjustment). But what about a Jermlaine? They only have ½ HD. (They are from Monster Manual II). Under their advancement options, they can be 1-2 HD, although the base one is not. If one were to keep the ½ HD, they would only be a ½ level character. If they add one class level ON TOP of that, then they are 1.5 level. Does that round up? Can you not be a Jermlaine with no class level? Do you start with 1 HD Jermlaine? Is the Jermlaine an exception to that Rules of the Game ruling (they drop the ½ HD)?</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>shai-hulud</dc:creator>
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			<title>Evangelist</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268224-evangelist.html</link>
			<pubDate>Thu, 19 Nov 2009 20:58:04 GMT</pubDate>
			<description><![CDATA[Hi everyone, 
 
I'm building an Evangelist and I'm having trouble figuring out what the Save DC for Convert the Faithful should be. It says in the description for Great Orator that &quot;Indeed, Evangelist levels stack with bard levels to determine the strength of known Bard songs.&quot; Based on how this is...]]></description>
			<content:encoded><![CDATA[<div>Hi everyone,<br />
<br />
I'm building an Evangelist and I'm having trouble figuring out what the Save DC for Convert the Faithful should be. It says in the description for Great Orator that &quot;Indeed, Evangelist levels stack with bard levels to determine the strength of known Bard songs.&quot; Based on how this is worded, would the save DC for Convert the Faithful be 10+Evangelist level+Bard level+Charisma modifier, or would Bard Level not be factored in. It feels possibly broken if you can add the Bard levels, (considering the DC is in the mid to high 20s with a Bard 5/Evangelist 5 build by level 10). However, this ability seems pretty useless at higher levels if it DOESN'T add Bard levels, (A Will DC in the low 20s once you hit level 15 or so seems like an auto pass for any respectable challenge). So how should this be interpreted?</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>Namfoodle_Yimble</dc:creator>
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			<title>Teleportation Circle - how many?</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268214-teleportation-circle-how-many.html</link>
			<pubDate>Thu, 19 Nov 2009 16:03:36 GMT</pubDate>
			<description>A Teleportation Circle is a 5 foot radius circle that teleports the person inside the circle to a designated location via Greater Teleport.  Can this function like the standard teleport where everybody joins hands and you can teleport one person/3 levels of the caster?  Or, does it function that...</description>
			<content:encoded><![CDATA[<div>A Teleportation Circle is a 5 foot radius circle that teleports the person inside the circle to a designated location via Greater Teleport.  Can this function like the standard teleport where everybody joins hands and you can teleport one person/3 levels of the caster?  Or, does it function that just one person at a time steps into the circle &amp; teleports?  Or, can you squeeze several people into the 5 foot circle at once (like, 4 per grapple)?  or, something else?<br />
<br />
Thanks</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>NewJeffCT</dc:creator>
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			<title><![CDATA[Dragontouched & Auras]]></title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268212-dragontouched-auras.html</link>
			<pubDate>Thu, 19 Nov 2009 15:24:57 GMT</pubDate>
			<description>The Dragonfire Adept gives you Dragontouched feat as a freebie. Under the Draconic aura feat it states my aura strength goes up according to my character level (so far piece of cake). The problem arises is that I took a 1 level dip into Dragon Shaman for surviving purposes (healing aura). How does...</description>
			<content:encoded><![CDATA[<div>The Dragonfire Adept gives you Dragontouched feat as a freebie. Under the Draconic aura feat it states my aura strength goes up according to my character level (so far piece of cake). The problem arises is that I took a 1 level dip into Dragon Shaman for surviving purposes (healing aura). How does the Dragontouched feat affect those? The same? Partial etc?</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>Darkthorne</dc:creator>
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			<title>creating alchemical items</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268199-creating-alchemical-items.html</link>
			<pubDate>Thu, 19 Nov 2009 02:30:31 GMT</pubDate>
			<description><![CDATA[Can anyone suggest a resource for figuring costs, DCs and prices of alchemical items? 
 
I'd like to stat up a few new items, but the SRD isn't very helpful for extrapolating this info.  Thanks.]]></description>
			<content:encoded><![CDATA[<div>Can anyone suggest a resource for figuring costs, DCs and prices of alchemical items?<br />
<br />
I'd like to stat up a few new items, but the <acronym title="System Reference Document">SRD</acronym> isn't very helpful for extrapolating this info.  Thanks.</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>the_orc_within</dc:creator>
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			<title>Prestige Class for Barbarian/Rogue</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268175-prestige-class-barbarian-rogue.html</link>
			<pubDate>Wed, 18 Nov 2009 10:21:20 GMT</pubDate>
			<description><![CDATA[I'm looking for suggestions on prestige classes for my character. He's a halfling barbarian 5/rogue 3. I've taken two weapon fighting, two weapon defense and monkey grip so I can use 2 medium short swords.]]></description>
			<content:encoded><![CDATA[<div>I'm looking for suggestions on prestige classes for my character. He's a halfling barbarian 5/rogue 3. I've taken two weapon fighting, two weapon defense and monkey grip so I can use 2 medium short swords.</div>

]]></content:encoded>
			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>Aeson</dc:creator>
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			<title>Help with a Gish build</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268162-help-gish-build.html</link>
			<pubDate>Wed, 18 Nov 2009 01:14:40 GMT</pubDate>
			<description><![CDATA[What I have in mind is: 
 
Dwarf 
F1/ Wiz4/ Runesmith1/ Abjurant Champion5/ EK 8 
 
I'm looking for advice on spell and feat selection and equipment (magic and mundane), especially through the first 12 levels.  We're unlikely to go much beyond that. 
 
I'm thinking early on he will be little more...]]></description>
			<content:encoded><![CDATA[<div>What I have in mind is:<br />
<br />
Dwarf<br />
F1/ Wiz4/ Runesmith1/ Abjurant Champion5/ EK 8<br />
<br />
I'm looking for advice on spell and feat selection and equipment (magic and mundane), especially through the first 12 levels.  We're unlikely to go much beyond that.<br />
<br />
I'm thinking early on he will be little more than a slightly tougher wizard and I'm thinking of equipping him with a polearm to take cover behind tougher friends.  Once he gets armor, he will be more of a true Fighter/Magic User.</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>d12</dc:creator>
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			<title>A 32-Page PHB?</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268142-32-page-phb.html</link>
			<pubDate>Tue, 17 Nov 2009 19:20:26 GMT</pubDate>
			<description><![CDATA[Has anyone done a 32-page D&amp;D? I'm considering creating a basic book for a language that has no RPGs yet, but I don't have the time to translate a whole SRD without testing the waters out yet. I've thought about doing a short book that covered the player rules for, say, human and one other race,...]]></description>
			<content:encoded><![CDATA[<div>Has anyone done a 32-page D&amp;D? I'm considering creating a basic book for a language that has no RPGs yet, but I don't have the time to translate a whole <acronym title="System Reference Document">SRD</acronym> without testing the waters out yet. I've thought about doing a short book that covered the player rules for, say, human and one other race, fighter and thief, and the rules needed to handle that for the first few levels. The GM would need to have the books in English, but it's a first step.<br />
<br />
Has anyone produced or published a PHB in a much compressed form, 32-64 pages? How much was selective choice of material and how much was compression of existing material? Did they try and follow an existing rules set or feel free to deviate broadly? (I'm only really interested in things that are clearly D&amp;D-esque; i.e. fantasy class and level based things. If I want GURPS Lite or Fudge, I know where to find them.)</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>prosfilaes</dc:creator>
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			<title>Close Wounds and Coup-de-Grace</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268100-close-wounds-coup-de-grace.html</link>
			<pubDate>Mon, 16 Nov 2009 20:40:30 GMT</pubDate>
			<description>Another interesting idea came up in our last session: 
At one point a helpless character (who had his strength reduced to zero) was subject to a coup-de-grace attempt, dealing 26 damage. Normally, the target would thus have to make a Fort save with a DC of 36 to survive. 
 
Now, one player tried to...</description>
			<content:encoded><![CDATA[<div>Another interesting idea came up in our last session:<br />
At one point a helpless character (who had his strength reduced to zero) was subject to a coup-de-grace attempt, dealing 26 damage. Normally, the target would thus have to make a Fort save with a DC of 36 to survive.<br />
<br />
Now, one player tried to use the Close Wounds spell (an immediate spell from the spell compendium) to reduce the damage, thus lowering the DC.<br />
<br />
I ruled that this wasn't possible since taking the damage and making the Fort save happen at the same time. I.e. you cannot use an immediate action to reduce the damage before the save is rolled. Do you agree?</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>Jhaelen</dc:creator>
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			<title><![CDATA[Augmenting psionic revivify & power stones]]></title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268099-augmenting-psionic-revivify-power-stones.html</link>
			<pubDate>Mon, 16 Nov 2009 20:31:06 GMT</pubDate>
			<description>Last session we were a bit puzzled about the augmentation section of the Psionic Revivify power: 
 
	Quote: 
	 
	 
		 
			 
				 
					Originally Posted by srd</description>
			<content:encoded><![CDATA[<div>Last session we were a bit puzzled about the augmentation section of the Psionic Revivify power:<br />
<div style="margin:20px; margin-top:5px; ">
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					Originally Posted by <strong>srd</strong>
					
				</div>
				<div style="font-style:italic">Psionic revivify lets a manifester reconnect a corpse’s psyche with its body, restoring life to a recently deceased creature. The power must be manifested within 1 round of the victim’s death. Before the psyche of the deceased has completely left the body, this power halts its journey while repairing somewhat the damage to the body. <br />
<br />
This power functions like the raise dead spell, except that the affected creature receives no level loss, no Constitution loss, and no loss of powers. <br />
<br />
The creature has -1 hit points (but is stable) after being restored to life. <br />
<br />
XP Cost<br />
200 XP. <br />
<br />
Augment<br />
For every 100 additional experience points that both you and the subject pay, the manifestation of this power can be delayed by 1 additional round. <br /></div>
			
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</div>The funny thing is, that the augment doesn't mention you need to pay additional power points to augment it. Does this mean, there is no limit to the number of rounds it can be delayed (assuming manifester and recipient are willing to pay the xp cost)?<br />
<br />
It doesn't help that the example given in the XPH seems to be wrong: <br />
It states it would cost 500 XP to restore someone to life who has been dead for five rounds. Shouldn't that be 4 rounds because of the base cost of 200 XP? Also, it seems the recipient only has to pay XP if the power has to be augmented.<br />
<br />
Things were further complicated since the power was used from a power stone by a non-psionic character. I assumed the 200xp for the base cost had already been provided by the creator of the power stone. Is that correct? If so, would it even be possible to create a power stone with an augmented version of psionic revivify? Who would pay the xp normally payed by the recipient (and when?)?<br />
Note, that we use a house rule that use magic device can be used with psionic items and vice versa.<br />
<br />
On page 105, Complete Psionic contains an update that replaces the section on using power stones. It mentions that powers manifested from power stones can be augmented after succeeding on two Psicraft checks (Psicraft is also house-ruled to be identical to Spellcraft).<br />
<br />
Would this also be possible for someone using the Use Psionic Device skill?<br />
How many successful skill checks would this require?<br />
<br />
This is really a very odd power and I'm apparently a bit rusty regarding the Use Magic Device skill. So far it's only ever been used to activate wands and scrolls...<br />
<br />
Any insights would be appreciated!</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>Jhaelen</dc:creator>
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			<title>Enhancement bonuses on Bane weapons</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268086-enhancement-bonuses-bane-weapons.html</link>
			<pubDate>Mon, 16 Nov 2009 17:48:52 GMT</pubDate>
			<description>Can the Bane special ability on a weapon make its enhancement bonus higher than +5? 
  
For example, if you have a +5 longsword of undead bane and you are attacking undead, is it treated as a +7 weapon? 
  
If so, would it overcome DR/epic vs. undead? 
  
Does the use of the Greater Magic Weapon...</description>
			<content:encoded><![CDATA[<div>Can the Bane special ability on a weapon make its enhancement bonus higher than +5?<br />
 <br />
For example, if you have a +5 longsword of undead bane and you are attacking undead, is it treated as a +7 weapon?<br />
 <br />
If so, would it overcome DR/epic vs. undead?<br />
 <br />
Does the use of the Greater Magic Weapon spell change any of this?  For example, if you have a +1 longsword of undead bane with Greater Magic Weapon bringing its &quot;base&quot; enhancement bonus up to +5, would the Bane enhancement still make this a +7 weapon vs. undead, and would it overcome DR/epic vs. undead?</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>gonzimodo</dc:creator>
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			<title>Armor Spikes with enchant Defending</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268077-armor-spikes-enchant-defending.html</link>
			<pubDate>Mon, 16 Nov 2009 14:31:06 GMT</pubDate>
			<description><![CDATA[Hi guys (first post and all) 
 
I read somewhere that you can enchant your armor/shield spikes with defending, and basically get two additional sources of AC that stack with everything else (even another defending enchant on your main weapon). My DM doubts that as being possible, but I'm sure I saw...]]></description>
			<content:encoded><![CDATA[<div>Hi guys (first post and all)<br />
<br />
I read somewhere that you can enchant your armor/shield spikes with defending, and basically get two additional sources of AC that stack with everything else (even another defending enchant on your main weapon). My DM doubts that as being possible, but I'm sure I saw it somewhere. Regardless of source, is this possible? I would use spells to buff my spikes' enchantment bonus, which then would translate into more AC.<br />
<br />
Any opinions are welcome.</div>

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			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>MasterKazoom</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-3rd-edition-rules/268077-armor-spikes-enchant-defending.html</guid>
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			<title>Game specs for thatch?</title>
			<link>http://www.enworld.org/forum/d-d-3rd-edition-rules/268074-game-specs-thatch.html</link>
			<pubDate>Mon, 16 Nov 2009 13:28:08 GMT</pubDate>
			<description><![CDATA[What would be the typical hardness, hp per inch of thickness, and Break/Climb DC's for thatch? How much weight would it hold?]]></description>
			<content:encoded><![CDATA[<div>What would be the typical hardness, hp per inch of thickness, and Break/Climb DC's for thatch? How much weight would it hold?</div>

]]></content:encoded>
			<category domain="http://www.enworld.org/forum/d-d-3rd-edition-rules/"><![CDATA[D&D 3rd Edition Rules]]></category>
			<dc:creator>TessarrianDM</dc:creator>
			<guid isPermaLink="true">http://www.enworld.org/forum/d-d-3rd-edition-rules/268074-game-specs-thatch.html</guid>
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