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			<title><![CDATA[EN World D&D / RPG News - Living Eberron]]></title>
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			<title>Abusable At-Will combo?</title>
			<link>http://www.enworld.org/forum/living-eberron/268158-abusable-will-combo.html</link>
			<pubDate>Wed, 18 Nov 2009 00:36:23 GMT</pubDate>
			<description><![CDATA[As one of my characters is to be leveling soon, I will be able to create a new character.  I am thinking about creating a swordmage with the Mark of Warding Feat and the White Lotus Defense feats. 
 
Mark of Warding states that &quot;Whenever one of your powers grants a bonus to a defense, increase that...]]></description>
			<content:encoded><![CDATA[<div>As one of my characters is to be leveling soon, I will be able to create a new character.  I am thinking about creating a swordmage with the Mark of Warding Feat and the White Lotus Defense feats.<br />
<br />
Mark of Warding states that &quot;Whenever one of your powers grants a bonus to a defense, increase that bonus by 1.&quot; There is more, but it doesn't apply to this question.<br />
<br />
White Lotus Defense states that &quot;When you hit an enemy with an arcane at-will attack power, you gain a +1 bonus to your defenses against that enemy until the start of your next turn.&quot;<br />
<br />
Would this combo give a swordmage who used an at-will power a +2 bonus to all defenses until the start of its next turn?  Or would it still only give the +1 bonus to all defenses because the defense bonus was not stated directly in the powers entry?</div>

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			<category domain="http://www.enworld.org/forum/living-eberron/">Living Eberron</category>
			<dc:creator>Kalidrev</dc:creator>
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			<title>Discussion: Storm Pillar and Hindering Terrain</title>
			<link>http://www.enworld.org/forum/living-eberron/268059-discussion-storm-pillar-hindering-terrain.html</link>
			<pubDate>Mon, 16 Nov 2009 05:39:05 GMT</pubDate>
			<description>Quote: 
	 
	 
		 
			 
				 
					Originally Posted by KarinsDad</description>
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					Originally Posted by <strong>KarinsDad</strong>
					(Post 4998757)
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				<div style="font-style:italic">The answer is that both squares are hindering terrain.<br />
<br />
The Blind creature gets it because it is actually hindering terrain, even if he does not know it.<br />
<br />
The unblind creature gets it because it is actually hindering terrain. Lightning firing into those squares is no different than the <acronym title="Dungeon Master's Guide">DMG</acronym> example of fire in a square.</div>
			
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</div>The criteria the <acronym title="Dungeon Master's Guide">DMG</acronym> lists for Hindering Terrain is that it prevents/punishes movement or it damages those who enter.  A fake acid pit in an otherwise normal square is not Hindering Terrain, since there's no movement penalty and there's no acid damage.  I agree that a blind character gets saves against Hindering Terrain.  <br />
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					Originally Posted by <strong>KarinsDad</strong>
					(Post 4998757)
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				<div style="font-style:italic">Cite a quotation that a square that causes damage when entered is not unsafe. Cite a quotation that a square must do constant damage in order to be unsafe. Cite a quotation that the unsafe square has to be a zone or an aura.<br />
<br />
You won't find such rules.<br />
<br />
Is it a safe square? No. Will a creature take immediate damage when it enters the square? Yes. Hence, it is unsafe. <acronym title="Dungeon Master's Guide">DMG</acronym> requirement for an unsafe square satisfied.</div>
			
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</div>Well, I'm not going to find any such rules, because unlike &quot;Hindering Terrain&quot;, &quot;safe&quot; is not a technical term.  I never made claims about what was safe.  I've only been talking about Hindering Terrain.  I don't like &quot;safe&quot;.  &quot;Safe&quot; is vague.  You certainly don't get saves for being forced into &quot;unsafe&quot; squares.  But you do get them for being forced into Hindering Terrain.<br />
<br />
I also never said that Hindering Terrain was only caused by zones or auras.  In fact, I would never say that.  I am unaware of any powers or abilities that create Hindering Terrain, although more on that later.<br />
<br />
Squares, in general, are not filled with Hindering Terrain.  Since <acronym title="D&D 4th Edition">4e</acronym> is exception-based (PHB, pg 11), squares do not become Hindering Terrain unless it is explicitly stated that they are so.<br />
<br />
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					Originally Posted by <strong>KarinsDad</strong>
					(Post 4998757)
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				<div style="font-style:italic">Are you claiming that the adjacent squares to the Storm Pillar are safe squares to enter???</div>
			
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</div>No.  I'm not.  Obviously, if you enter those squares you're going to take damage.  What I am saying is that &quot;Hindering Terrain&quot; is a specific feature, and not interchangeable with &quot;unsafe square&quot;.  Just like &quot;Difficult Terrain&quot; is a specific feature, which some powers and abilities interact with in certain ways.  For example, the power Prismatic Wall creates a wall that costs one extra square of movement to go through.  It is not difficult terrain, which means elves can't shift through it.<br />
<br />
The second part of my claim is that if Storm Pillar (and other damage zones) were creating Hindering Terrain, they would explicitly say so.  Hindering Terrain is listed with Difficult Terrain, and there are powers that explicitly create Difficult Terrain, so why doesn't Storm Pillar state that it creates Hindering Terrain.<br />
<br />
Fair enough regarding Rain of Blows.  I should have used the Archlich ED as my example instead, since that causes damage when enemies move too close <i>and</i> when they start their turn too close.  So... Archliches?  Surrounded by Hindering Terrain?<br />
<br />
I realize that I probably come off as a huge pedant for emphasizing the difference between unsafe and Hindering Terrain, which I apologize for.  But I think the distinction is crucial.  Squares can be unsafe for many reasons, but that does not make them Hindering Terrain.  Just like Prismatic Wall can wreck movement without being Difficult Terrain.</div>

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			<category domain="http://www.enworld.org/forum/living-eberron/">Living Eberron</category>
			<dc:creator>TwoHeadsBarking</dc:creator>
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			<title>Proposal: Allow Weapons used as implements to use Magic Powers.</title>
			<link>http://www.enworld.org/forum/living-eberron/267035-proposal-allow-weapons-used-implements-use-magic-powers.html</link>
			<pubDate>Mon, 26 Oct 2009 02:38:02 GMT</pubDate>
			<description><![CDATA[This is a heated debate!  
 
Let's put it to vote, the discussion starts here. 
 
Allow weapons used as implements to use magic powers. 
 
P.s. I can't wait for Dragon 380 for Pok!]]></description>
			<content:encoded><![CDATA[<div>This is a heated debate! <br />
<br />
Let's put it to vote, the discussion starts<a href="http://www.enworld.org/forum/living-eberron/257819-leb-discussion-thread-09-a-35.html#post4972254" target="_blank"> here.</a><br />
<br />
Allow weapons used as implements to use magic powers.<br />
<br />
P.s. I can't wait for Dragon 380 for Pok!</div>

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			<dc:creator>CaBaNa</dc:creator>
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